REVIEWS/COMICS


 

CAPTAIN BRITAIN

By Alan Moore and Alan Davis (Marvel)

Readers who just discovered the writing genius of Alan Moore from The League of Extraordinary Gentlemen and From Hell might want to dip into this reprint of his earliest superhero stories circa 1982. Captain Britain is Marvel UK's version of Captain America, but in the hands of Moore, these stories were preludes to his revisionism of the superhero mythology in Miracleman, Swamp Thing and Watchmen.

This is the first time Moore's Captain Britain is seeing print in a collected format. The revived interest in these stories is due to the current trend for nostalgia in the American comic book industry. A recent book on another Moore character, Miracleman reveals the connection between the latter and Captain Britain as both Moore and artist Alan Davis worked on both characters in the early 1980s. A lot of the groundbreaking revisionist material Moore pioneered in Miracleman was previewed in Captain Britain, which makes the good captain an interesting historical precedence to comic books buffs.

So how good a read is Captain Britain twenty years on? Jolly fun, as the Brits would say. All the Moore trademarks are there, albeit in a less polished manner. Like what he did with Swamp Thing, Moore was able to inherit existing storylines from previous writers to turn things around for the bizarre. Incorporating the Arthurian myth of magic and destiny, Captain Britain is remade into a warrior for Merlin to avert a future that threatens to wipe out all existence. Hitting the ground running, Moore rewrote the hero's origins by literally stripping the character down to the basics, ala 'The Anatomy Lesson', a Swamp Thing story in 1984. Bringing the story of a world populated by super beings to its extreme and yet logical conclusion, Moore gave us his first version of a London shot to hell here. In 1988, five years after he wrote these stories, he would perfect his image of London in hell in a chapter for Miracleman Book Three. Dante would be proud.

While reading Captain Britain for the first time would definitely be fun for comic book fans, when this is compared to The League of Extraordinary Gentlemen or From Hell, one realizes the need for writers to write non-superhero stories to get out of the comic book ghetto of costume adventures. It is important to write stand-alone stories without having to refer to decades of comic book continuity and history. Even the Watchmen suffered from that flaw. It is not surprising then that while Frank Miller's DK2 is selling like hot cakes in the comic shops, it is not going to have the cross-over appeal to reach out to non-comic book readers.

The problem with Captain Britain is that it is still juvenile 'literature', even though it is a fun read. Especially if you can catch the X-Men references and parodies - all very insider stuff. What saves Captain Britain from the current crop of angst-ridden and badly written comic stories is the character's "English stiffness and jut-jawed pompousness", courtesy of Alan Davis' art. Davis showed a good understanding of dynamics necessary for an action story.

Even though these stories were originally serialized in a monthly magazine, the pacing is palatable. There is also an attempt to vary the size and arrangement of panels to jazz things up. Davis also has a firm grasp of 'silence' in letting the urgency of the moment captured by his art to do all the talking.

One final point of trivial: the two Alans had a falling out over Miracleman in the mid 1980s and had never worked together since. Captain Britain provides the opportunity for both to contribute something for one of their earliest work.

Moore wrote an introduction to this collection while Davis drew a new cover.


BELOW CRITICAL RADAR: FANZINES AND ALTERNATIVE COMICS FROM 1976 TO NOW

Edited by Roger Sabin and Teal Triggs
(Slab-O-Concrete Publications/112 pages/US$17.95)

 

Fandom is a funny thing. The obsessive behaviour and rantings of fans of popular culture cut across all boundaries (geographical and gender) and demographic stats, and they have produced some of the strangest and at times, spot-on writings about what truly makes us tick in fanzines.

Below The Critical Radar is a fairly interesting collection of essays about zines and alternative comics since 1976. Co-edited by Roger Sabin, author of Adult Comics: An Introduction and editor of Punk Rock: So What?, Below Critical Radar starts off with a good premise - that zine revolution since the late '70s is fueled by the same creative and anarchic forces behind the alternative comics scene.

Why 1976? Underground commix have been kicking out the jams since the counter culture days of the '60s and zines have been around longer than that. But for Sabin and fellow editor, Teal Triggs, that was the year punk broke in the UK, and with that explosion comes the first punkzine in the UK, Sniffin' Glue, which was to become a template for other zines to follow - DIY, photocopied, filled with typos, but buzzing with energy like no others.

This reflects the rather UK-bias of the editors (understandably, since they're Brits) because punk rock was already making waves in America in 1975, and John Holmstrom (significantly, a punk cartoonist) and Legs McNeil have put out the first issue of Punk by then. There lies the weakness of Below Critical Radar. While one applauds the attempt by the editors to put together a critical collection of essays on the zine revolution and the alternative comics scene, the argument for such a premise of looking at zines and alternative comics simultaneously from this particular timeframe is just not convincing enough.

Take for example Gary Groth's (editor of The Comics Journal) chapter on the development of alternative comics in America. His reason for 1976 being a watershed year is the publication of his own The Comics Journal. The latter recently celebrated its 25th anniversary with a special bummer issue filled with accolades and nostaglia. One is tempted to take Groth's word of 1976 being the landmark year. And yes, the trajectile from the Journal was Fantagraphics which led to the publication of the groundbreaking Love And Rockets in 1982. Still, 1980 is much better year to mark as a turning point as the first volume of the influential RAW anthology came out then.

The other chapters are your rather run-of-the-mill academic style essays with not very much to offer - rather insular looks at horror zines and comics, the development of zines and comics into cyberspace (e-zines and online comics) and how the underground themes of zines and alternative comics have been co-opted by the mainstream. Nothing revelationary here.

Triggs' piece, Liberated Spaces: Identity Politics and Anti-Consumerism held promise but fell short of explaining the aura of 'authenticity' that is attached to zines and alternative comics. With the Nirvanification of pop culture since the early 1990s, the lines separating the mainstream and alternative are blurred. The Baffler (a satirical American journal) got it right when they titled their anthology, Commodify Your Dissent. On that count, Below Critical Radar came up short on the critical aspect.

--Lim Cheng Tju

REVIEWS/COMICS


DK2 #1

By Frank Miller and Lynn Varley
(DC Comics/80 pages/$16)

 

Defining moments for comic books in the past two decades:

1986 was the year comics broke. Alan Moore produced one of the definitive revisionist takes on the superhero mythology with Watchmen. The first volume of Art Spiegelman's award-winning "Maus," a story of Auschwitz, saw print. And writer-artist Frank Miller rewrote the way we look at "Batman" with "The Dark Knight Returns." The latter probably made the most impact as it deconstructed a familiar iconic figure from our childhood memories of comic books.

That promise was not kept. Despite other promising works by Miller (Batman: Year One) and Moore (Miracleman), Tim Burton's Batman movies, and the debut of Neil Gaiman's Sandman soon after, the media hounds moved on quickly to the next big thing. Comics were passe. Part of the fault was due to the creators themselves. They were not able to sustain the high level of creativity that flourished in the mid-'80s.

1992. Comics were back in the news again. The death of "Superman" watersheded speculator boom. It was the beginning of the end. The whole market would collapse in a few years' time, comic shops all across America (and some in Singapore) went bust and speculators made a quick exit towards action figures, Magic cards, Beanies and what-have-yous.

2001. Chris Ware's "Jimmy Corrigan," "The Smartest Kid on Earth" has just won The Guardian's first book award, with a cash prize of 10,000 pounds. Joe Sacco's Safe Zone Gorazde continues to win accolades. Dan Clowes' "Ghost World" was made into a movie, as with Alan Moore and Eddie Campbell's "From Hell." It makes sense then for Miller to cap the year with a return to his crowning achievement of '86.

The problem is that the nineties have not been kind to Miller. After a disastrous experience writing Robocop 2 in Hollywood, Miller returned to the comic books with the ultra-violent "Hardboiled," "Big Guy" and "Rusty" (made into a popular cartoon series), The 300 and the noir-inspired "Sin City." Pretty run-of-mill genre material.

Times must be bad for Miller to return to the "Dark Knight." Those out of proportion drawings of tracking shoes worn by the new "Catwoman" seem more like product placement every time I looked at them.

Like Star Wars: Episode One, "DK2" is totally unnecessary. All it does is to show us that in hindsight, it is Dark Knight Returns did not revolutionize comic books with its 'violence and darkness equal realism' formula. Truly groundbreaking works? Try Harvey Pekar and Joyce Brabner's "Our Cancer Year," just to name one example.

Of course, for the fanboys, the appearances of the "Atom," the "Flash," "Green Arrow," the "Question," "Wonder Woman," "Superman" and "Captain Marvel" are reasons enough for rejoicing. But that is one of "DK2"'s failings as well. It is too-insider to have that mass appeal of the original "Dark Knight" series. The latter had the crossover factor, influencing the look and feel of the subsequent Batman movies. "DK2"'s world gone wrong is a rip-off of "Kingdom Come," which was, ironically, inspired by "The Dark Knight Returns."

Perhaps it is wrong of us to have such high expectations of "DK2." After all, Miller is a spent force as far back as that horrible mini-series he did with John Romita Jr for Marvel ­ "Daredevil: The Man Without Fear."

Art-wise, Miller has hit an all-time low. His anatomy is distorted. And no amount of vibrancy provided by the colors of long time collaborator/wife Lynn Varley could lift this out of its mediocrity.

Miller should learn from Alan Moore. Sure, Moore's work for the America's Best Comics line is debatable. But "The League of Extraordinary Gentlemen" was fun and "From Hell" was simply brilliant. What does Miller got to show for the last 10 years? The 300? Go tell the Spartans that Miller has committed the same sin as Icarus.

--Lim Cheng Tju

 

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REVIEW COPIES
should be sent in duplicate, one to Fred Patten, 11863 W. Jefferson Blvd. Culver City, CA 90230, USA, and one to WittyWorld, 214 School Street, North Wales, PA 19454, USA.

Walter S. Crane IV. SHEBA #1 and #2. Sick Mind Press (30 Narrows Road, Assonet, MA 02702). September and November 1996. 32 pages each. Bi-monthly. $US2.95 each; subscriptions $18.00 for six issues.

When Egyptian grave-robbers break into a pyramid, the maummy of Sheba, a sacred cat, is released to begin her journey into the afterlife. But it is 642 AD., and Sheba finds supernatural Egypt to have become a confusing metropolis of new gods and religions. The neighborhod is now Greek, Roman, and Christian, with Islam just moving in. The original Egyptian gods have been kicked out into the slums. Sheba's quest to get her hear weighed runs afoul of the plot of Seth (Set), the ancient Egyptian god of evil, to wipe out Islam before it becomes firmly established. This lively comedy-adventure comic book (an updating of Crane's 1992-1994 college newspaper comic strip) presents an unuaual tale of culture shock on a divine level, related with witty dialogue in an imaginative graphic style. It European and Middle Eastern religions.

--Fred Patten